Just make sure you wash it carefully first. Each ammo type has a specific bonus, and they’re all pretty good, though note that you cannot combine the Bolter Discipline rule (which lets you shoot twice from maximum range if you don’t move) with Special Issue ammo, so when your units are stationary, they’ll have to choose between firing twice or using Special Issue Ammo outside of Rapid Fire range. The Tome of Ectoclades is theÂ, The chonky resin Dreads. You'll receive the parts to assemble 5 Deathwatch Space Marines, and a whole host of spares for your Deathwatch:- 7 Space Marine heads, 5 Deathwatch shoulder pads, 18 Chapter specific right shoulder pads, 5 Deathwatch Boltguns (with shot selector), 5 Deathwatch Power Swords, 2 Heavy Thunder Hammers,1 Frag Cannon, 2 Storm Shields, 2 Power Maces and 1 Xenophase Blade. Page 1 of 9 - Combat Patrol Boxes (Replace Start Collecting Boxes) - posted in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +: Well I guess Deathwatch Lieutenants are now absolute here to stay judging by the Combat Patrol box. Start with a start collecting and a corvus. Deathwatch are the most deadly and elite Space Marines in the game. Finally, he got a 15pt cut in CA19, now making him effectively an auto-take. In order to do this, you put a Deathwatch character with the Beacon Angelis relic into a drop pod with a squad of the most brutal small marine murderers you can build — think thunder hammer + storm bolter veterans. Warhammer 40k is a franchise created by Games Workshop, detailing the far future … They open fire with their guns, then in the subsequent Charge phase, get to enjoy the +2 bonus, giving them a very make-able 7″ charge attempt (ideally with a CP re-roll in your back pocket. Regular Price. At the beginning of battle round 2, they automatically change into Tactical. Vanguard Space Marines ... Shop with Points; Credit Card Marketplace; Reload Your Balance; Amazon Currency Converter; Let Us Help You. Most of these are on the weaker side but there are a few that are situationally useful. Games Workshop Warhammer 40K Start Collecting Deathwatch Miniature Set. The extra attack from Shock Assault makes these worth looking at, and the Combat Doctrine boost can help if you’re running mono Deathwatch, but they don’t otherwise benefit too much just from being in a Deathwatch army. Member Price. Otherwise they’re very standard, you want two shots so you don’t take the heavy variant, and you want S8 when you overcharge so you don’t take the assault variant. GAMES WORKSHOP 99120109013" Start Collecting Deathwatch Miniature 4.9 out of 5 stars 43. It’s a very simple rule – in a turn in which a unit with Shock Assault makes a charge move, is charged, or performs a Heroic Intervention, each model in the unit adds 1 to its Attacks characteristic. Deathwatch have teleportation stratagems so they don’t really need a flying transport. It doesn’t have the benefit of these rules behind it, but at the same time, Deathwatch don’t necessarily need to build around them in the same way as other marine armies. You don’t really need the transport options, but it makes for a decent light weapons platform, especially when you are boosting the AP of its smaller guns with Combat Doctrines. RRP of two boxes is £44 compared to the Start collectings RRP of £50. Unit Selection. $26.75 New. Deathwatch Chaplains have access to litanies now! You’re also going to want to pair these with the Doctrine stratagems to give them a +1 to Wound rolls in combat against most targets. Once a proponent for storm bolter veterans, Anthony made a strong case for Auto Bolt Rifle after the FAQ updates improved them to Assault 3 last year, and has since shifted to Stalker bolt rifles in Primaris-Heavy Deathwatch armies. Zameon Gydrael - Company Champion This allows for the Repulsor to reroll 1s and 2s on To Hit rolls, and 1s on the wound rolls, effectively increasing the number of shots the unit gets by 50%. There are multiple start collecting/patrol boxes of primaris marines. All of the reasons that they aren’t commonly taken in regular codex Astartes lists apply here. 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Combine this with a detachment of Blood Angels ready to drop in and throw smash captains at an opponent’s face and you an look at slamming something like 1,500 points into your opponent’s face on the first turn. Instead, we’ll cover each section with a general discussion of the good units, relics and stratagems, point out any traps, and then discuss how these pieces fit into a competitive army. Redemptors don’t fill a hole in the army like other Dreads do but it’s a solid unit. You can unsubscribe at any time. Narrower unit choices compared to regular Space Marines; in particular Deathwatch don’t get any of the Vanguard units or most of the stratagems marines have access to. The chart below shows the result. Join our Army and Save! Deathwatch. He has the normal set of options, but there’s nothing particularly special about him. You might also try it with a Termite Pattern Terrax Assault Drill on turn 2, because having the drill get +2 to its charge distances and grinding into combat immediately is a powerful threat (and saves you from painting drop pods). These have different names but each corresponds to a different Battlefield Role (Troops, Fast Attack, Elites, Heavy Support/Lords of War, HQ or Flyers) and gives you the ability to reroll 1s to wound against that target when firing with INFANTRY, BIKERS, and DREADNOUGHTS. The auto bolt rifle is particularly devastating now that it can fire 3 shots at AP -3 with a 30” range and it gets full benefits from Combat Doctrines in the Tactical Doctrine mode, where it can use Kraken bolts or Vengeance rounds to get the full AP bonus and match standard bolt rifles for AP. In Stock - Ships within 24hrs. This … Intercessors equipped with stalker bolt rifles can serve as relatively inexpensive objective sitters and still reach out and threaten the enemy, as shown in the list Anthony D’Amore provided in our Start Competing article. This box contains the following 11 Deathwatch Space Marines: Stalker Bolt Rifles are also a solid option now that they can drop 2-damage shots on an enemy – combined with the, or dual plasma exterminators, which are roughly equivalent to 1.5 Hellblasters. Hellblasters get two benefits from being in a Deathwatch army. The Watch Master is the Chapter Master equivalent for Deathwatch. They’re all reprints from the new Codex: Space Marines 2019. A teleporting Leviathan giving itself and nearby units re-rolls is pretty tough to deal with and is also something that demands the opponent deal with it immediately. This means that a basic, 5-man squad of Intercessors with a Sergeant with a chainsword is putting out 17 attacks (3 for each Intercessor, and 5 for the Intercessor Sergeant). ... Start with the [Start Collecting: Deathwatch] box, then see about getting [Kill Team Cassius]. That being said the Start Collecting boxes are great deals. AP 0 becomes AP-1, AP-1 becomes AP-2, etc.). Like other standard chapters, Deathwatch Chaplains can take jump packs, allowing them to move around and apply their litany auras as needed. The second is that you can put a 10 man squad in the teleportarium and do a very, very scary deep strike attack. $76.50. The chonky resin Dreads. I started adding Stalker Bolt Rifle Intercessors as small fire platforms that cheaply filled FOC troop slots for the double battalions. At the start of the battle round, your Chaplain, nestled safely far in your backline, chants the Canticle of Hate, giving all units within 6″ a +2 to their Charge distances. Always outnumbered – such is the staggering scale of the hordes they face – this noble brotherhood has stood st The elite amongst the elite, carefully selected and recruited for their exceptional abilities, the Deathwatch are a thin black line, a sentinel that stands between the Imperium and alien threats unimaginable. Before deployment, you can split units with this ability that have 10 models into two units, each containing 5 models. Now that assault bolt rifles bring Intercessors up to 3 shots (with the ability to advance and fire), Veterans are a lot less necessary than they used to be, but their ability to take 3+ invulnerable saves and extra shot can make up for the extra wound. This is article was originally written after the release of the 2019 Codex: Space Marines re-release, and has been updated to include new rules from the Index: Deathwatch article in the May 2020 issue of White Dwarf magazine. Where the Watch Master has a single loadout, the Watch Captain gets access to a variety of options. You'll also want an upgrade sprue for converting other models to Deathwatch which is £8 RRP and also comes in the SC. These are tough, fast, and hard-hitting backline harassers in an army that has an easy time filling that role. The one quirk of Deathwatch Terminators is that every model can have a power fist/meltagun and up to three models can take heavy weapons. Deathwatch used to be better as part of soup than as a standalone army, and now that has changed. While the new rules have a clause that specifically states that Combat Doctrines does stack with Special Issue Ammunition, the rules for Special Issue Ammunition themselves cap the maximum AP bonus you can receive from using the ammo: AP-2 for Kraken Bolts and AP-3 for Vengeance rounds. Take the rapid fire plasma incinerators. This also fills the same slot that normal Dreads do, but it’s better and more expensive and comes from Forge World in a bunch of little clear boxes full of resin. With a Watch Captain reroll, Mission Tactics (Malleus) and Malleus Doctrine, a Redemptor will put out 5-6 wounds on a Knight. The Executioner also puts out obscene amounts of anti-infantry firepower as a bonus and is exactly the kind of vehicle the Deathwatch army needed. Deathwatch have access to many of the standard marine options, but two notable exceptions are that they don’t have Lieutenants and Techmarines. Sunday, October 26th, announced a new product, Combat Patrol, to fix this problem. The first three are always-on, but the last one only works in “pure” armies – a Battle-forged army where every unit excluding SERVITOR or UNALIGNED units has the Combat Doctrines ability. The big combo for this is using the Beacon Angelis to pull the Chaplain to a unit arriving from Reserves in order to make an immediate 7″ charge. 2. This is a standard Marine Librarian. As ever, if you think we’ve missed anything, or got anything wrong, then hit us up at contact@goonhammer.com or over on our Facebook Page, and we’ll do our best to respond. They’re worth a second look now that they can do more as a mobile firebase. It’s an extremely mobile platform sporting four lascannon shots and 3 missiles and it both ignores the penalty for moving and firing heavy weapons and gets a +1 bonus against Flyers and gets a huge boost from having Combat Doctrines, where bumping Lascannons to AP-4 and the Missile Launcher to AP-3 for turn 1 will help it throw out some nasty alpha strikes, especially if you can Here’s an area where I might try a Jump Pack Chaplain with Recitation of Focus and the Tome of Ectoclades. This multi-part plastic kit contains all the components necessary to assemble a Corvus Blackstar, armed with either a twin-linked assault... {"id":11663343641,"title":"Deathwatch Kill Team","handle":"5011921077779b","description":"\u003cp\u003e\u003cstrong\u003eThis box contains the following 11 Deathwatch Space Marines:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOrtan Cassius - Ultramarines Chaplain\u003c\/li\u003e\n\u003cli\u003eVael Donatus - Ultramarines Sternguard Veteran\u003c\/li\u003e\n\u003cli\u003e\n\u003cg class=\"gr_ gr_25 gr-alert gr_spell gr_inline_cards gr_run_anim ContextualSpelling ins-del multiReplace\" id=\"25\" data-gr-id=\"25\"\u003eZameon\u003c\/g\u003e Gydrael - Company Champion\u003c\/li\u003e\n\u003cli\u003eRodricus GryK - Imperial Fists Devastator\u003c\/li\u003e\n\u003cli\u003eAntor Delassio - Flesh Tearer - Assault Marine Sergeant\u003c\/li\u003e\n\u003cli\u003eEdrye Setorax - Raven Guard Vanguard Veteran\u003c\/li\u003e\n\u003cli\u003e\n\u003cg class=\"gr_ gr_26 gr-alert gr_spell gr_inline_cards gr_run_anim ContextualSpelling ins-del multiReplace\" id=\"26\" data-gr-id=\"26\"\u003eJensus\u003c\/g\u003e Natorian - Blood Ravens Codicer Librarian\u003c\/li\u003e\n\u003cli\u003eDrenn Redblade - Space Wolves Blood Claw\u003c\/li\u003e\n\u003cli\u003eGarran Branator - Salamander Terminator\u003c\/li\u003e\n\u003cli\u003eEnnox Sorrlock - Iron Hands Sternguard Veteran\u003c\/li\u003e\n\u003cli\u003eJerek Suberei - White Scars Biker Sergeant\u003c\/li\u003e\n\u003cli\u003ea teleport homer and a servo skull\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eComes supplied with a Citadel 75x46mm Oval base, a Citadel 40mm Round base, 2 Citadel 25mm Round bases \u003cg class=\"gr_ gr_27 gr-alert gr_gramm gr_inline_cards gr_run_anim Punctuation only-ins replaceWithoutSep\" id=\"27\" data-gr-id=\"27\"\u003eand\u003c\/g\u003e 10 Citadel 32mm Round bases.\u003cbr\u003e\u003cbr\u003eThese miniatures are supplied unpainted and require assembly - we recommend using Citadel Glue and Paints.\u003c\/p\u003e","published_at":"2017-09-11T15:53:56","created_at":"2017-07-26T06:39:42","vendor":"Games Workshop","type":"Wargaming Miniatures","tags":["Deathwatch","Warhammer 40K"],"price":11050,"price_min":11050,"price_max":11050,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":true,"all_variant_ids":[44374818841],"variants":[{"id":44374818841,"product_id":11663343641,"product_handle":"5011921077779b","title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"21408","requires_shipping":true,"taxable":true,"featured_image":null,"image_id":null,"available":true,"name":"Deathwatch Kill Team - Default Title","options":["Default Title"],"price":11050,"weight":150,"compare_at_price":null,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"deny","inventory_in_cart":0,"inventory_remaining":1,"incoming":false,"next_incoming_date":null,"taxable":true,"barcode":null}],"available":true,"images":["\/\/cdn.shopify.com\/s\/files\/1\/1481\/0612\/products\/40k-deathwatch-kill-team-2017.jpg?v=1501272469"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/1481\/0612\/products\/40k-deathwatch-kill-team-2017.jpg?v=1501272469","options":["Title"],"url":"\/products\/5011921077779b"}, {"id":11663310873,"title":"Deathwatch Kill Team","handle":"5011921074181b","description":"\u003cp\u003eThis multi-part plastic kit contains everything necessary to assemble a Deathwatch Kill Team. They also have a few special stratagems of their own. It’s often useful to have a psyker around so these sometimes see competitive use as a second HQ choice, usually with a jump pack (planning to deploy Null Zone somewhere crucial). They are a 10x Deathwatch Space Marine shoulder pads (left arm) You'll receive Watch Captain Artemis, 2 sets of 5 Deathwatch Space Marines, a Venerable Dreadnought and a Deathwatch Upgrade sprue, allowing you to collect, assemble and play with your new miniatures right away! These are typically taken with a storm cannon array for 20 S7 AP-2 D2 shots. The big problem for me becomes that they will objectively lose effectiveness because I’m removing the Primaris captain in favor of the chaplain. Rodricus GryK - Imperial Fists Devastator This makes the auto bolt rifle seemingly the ideal option for most targets. This is your standard Marine Captain. One particularly effective tactic is to sit a Watch Master with the Tome of Ectoclades next to an Executioner. Price £85 / $140 Pay attention to your opponent and how many markerlights they have available. Experiment and feel free to change things up, many options get better or worse in your personal style. This multi-part plastic kit contains everything necessary to assemble a Deathwatch Kill Team. I was having a hard time finding ways to effectively hold objectives in my back field while the other 90% of my army was being shoved down the other guys throat. See the Litanies section above for more on how this works. The WarCom article. 19 votes, 29 comments. Monofaction Deathwatch will still struggle against vehicle targets, but you’ve got a few more options now that the army has access to doctrines and more multi-damage shooting. This is a great-value box set that gives you an immediate collection of fantastic Deathwatch miniatures, which you can assemble and use right away in games of Warhammer 40,000! Each Doctrine increases the AP of a particular weapon type by 1 (i.e. Deathwatch – 70-39. 2 squads of 5 Deathwatch Space Marines. Final Sanction 44 46 4 4 4 8 3 0 Character Name: Brother Elyas Player Name_____ Chapter: Dark Angels Speciality: Deathwatch Assault Marine Rank: 1 History: Before you were seconded to the Deathwatch, you proved your unquestioning loyalty to your Chapter when you served in a mission of utmost importance, purging heretical records forged by those who would spread vicious lies about the Dark Angels. for competitive play, especially given that he’s not priced to move. Instead, for units with this rule firing Rapid Fire bolt weapons, they can fire twice if: This is a big boost for regular marines but despite the fact that Rapid Fire bolt weapons and a massive part of the Deathwatch game plan, not stacking with Special Issue Ammo means that for Deathwatch, it’s more like a minor situational boost. 1 year ago. a teleport homer and a servo skull. There's a massive amount of variety contained on these sprues. HQ: Primaris Watch Captain w/Master-Crafted Stalker Bolt Rifle HQ: Watch Captain w/Bolt pistol, Jump Pack, Thunder Hammer, Storm Shield, Troops: Intercessors x5 w/Stalker Bolt Rifle Troops: Intercessors x5 w/Stalker Bolt Rifle Troops: Intercessors – 5x Bolt Rifle, 5x Hellblasters w/Plasma Incinerator, HQ: Watch Captain w/Bolt pistol, Jump Pack, 2x Lightning claws HQ: Watch Master, Troops: Intercessors – 5x Bolt Rifle, 5x Hellblasters w/Plasma Incinerator Troops: Intercessors – 5x Auto Bolt Rifle, 4x Aggressor w/Auto Boltstorm Gauntlets, 1x Inceptor w/2x Assault Bolters, Sgt: Power Fist Troops: Intercessors – 5x Auto Bolt Rifle, 4x Aggressor w/Auto Boltstorm Gauntlets, 1x Inceptor w/2x Assault Bolters, Sgt: Power Fist, Heavy Support: 9x Hellblasters w/Plasma Incinerator. Without that there’s less of a reason to take them. Relics. The Combat Patrol box contains a legal 25 power level, combat patrol sized army for your faction. But that’s not really a big swap overall, I was looking to swap into something better as the model had not been performing the job I thought it’d do for me. Deathwatch This is a great-value box set that gives you an immediate collection of fantastic Deathwatch miniatures. For some additional insight, we asked Anthony to talk about his list, how the update affects it, and his plans moving forward: The update over all is pretty vanilla, not a lot of surprises as far as what we got. These powers are still decent but there’s nothing particularly special about them for Deathwatch. Antor Delassio - Flesh Tearer - Assault Marine Sergeant, Deathwatch have a more limited selection of relics than other factions, with just 6 available to them. He’s also responsible for the highest Deathwatch finish at LVO this year, placing 76th against a field stacked with Iron Hands armies. A BS 3+ unit rerolling misses and natural wound rolls of 1 effectively gets 50% more shots. As far as changes, I’m probably going to be swapping one of my captains for a chaplain, just to toy around with the litanies. Ortan Cassius - Ultramarines Chaplain, Are there targets where it’s better to use the three shots of an auto bolt rifle, or the two damage hit of a stalker bolt rifle? Start Collecting! The Chaplain here serves to provide extra wounding support and take out vehicles with Catechism of Fire, and the Stalker Bolt Rifles can clear out characters using Target Sighted early on. Units of Aggressors, Bikers, or Inceptors containing 6 models can be split into two units of 3. If you’re going to use psykers, then you’re going to be better off looking to other factions to soup in such as Space Wolves, Dark Angels, Phobos Librarians, etc.  For completeness sake, the powers are below. When I got into the game in 2006 there were around 14 Warhammer 40K armies. Games Workshop's alpha wargaming system has reached into just about every other media genre out there. The only difference between stand-alone Aggressors and taking them as part of an Intercessors squad is that they don’t get the ablative wounds here. The full details of the plans and thought-process behind the series can be read here. Qty. Deathwatch have the standard Marine powers from the Librarius discipline, except from the old Space Marine Codex, so they’re all slightly worse. I would’ve loved something a little more bespoke like the Grey Knights got, seeing as Deathwatch as an army are the definition of non codex operating procedure. Bonuses from Unnatural Traits Multiply tens digit of Strength and Toughness and include result in box above tens digit for each Characteristic (you may need to … If you’re going to try and whip up a monofaction Deathwatch army, you could do a lot worse than looking at Anthony D’Amore’s lists. 337k members in the Warhammer40k community. Are you into purging the Xenos threat with extreme prejudice? So OP if you are JUST planning on playing BA's hell yeah, start collecting is great. They also let you fall back and shoot. As with the rest of these articles, the idea is not to give an exhaustive review of every unit and option. They’re worse at shooting and melee than Aggressors, but a single Inceptor triggers their special rule and the extra movement can help you make those tough charges. To help visualize when to choose certain weapons and ammo types, we had Hammer of Math‘s Kevin Genson put together the following chart: To summarize: While shooting twice with Bolter Discipline is good, against higher toughness targets you’ll be better off firing special issue ammo at a target instead, though the exceptions are noted in red above. The best loadout is usually quad lascannons and a cyclone missile launcher, which is one of the most efficient vehicle and monster hunters in the game. These are typically taken as twin las/missile backline, since that covers the big, gaping anti-tank hole that Deathwatch have.Â. In Stock - Ships within 24hrs. The list also makes clever use of both Combat Squads to split up its 10-model unit with Hellblasters and the Mixed Unit Toughness rules to create large, hard-to-kill squads of T5 models filled with auto bolt rifle Intercessors who can Advance and shoot with no penalty, then close the distance with a re-rollable charge thanks to the Inceptor. That will give you a small and … Edit 10/31/2020: The Hounds of Morkai box includes a Space Wolves Accessory Sprue in the pricing.So you’ll get two upgrade frames in the box and our pricing breakdown is correct.. Deathwatch Combat Patrol. Jump infantry. ... Deathwatch Start Collecting 40K Warhammer NIB. Free shipping . Deathwatch have access to a number of stratagems, sharing many with Codex: Space Marines, though there are some notable absences. Because their Troops choices are the cream of the codex, a Battalion is the ideal Deathwatch detachment, and a standard monofaction army will typically include two. This is a nasty trick and strong enough that I suspect it’ll cause a lot of grousing and consternation from Deathwatch players who were hoping to never paint a single drop pod (uggggghhhh I hate that model so much). Bikes were a very reasonable option when they could mix the Bolter Discipline rule with Special Issue Ammo to have a fast unit that hit hard at range. This multi-part plastic boxed set contains. The battle-brothers of the Deathwatch are the foremost xenos hunters in the Imperium. 2 squads of 5 Deathwatch Space Marines. Because Deathwatch can often struggle holding objectives, there’s a lot of utility to be found in 5-man Intercessor Squads that can fill out Battalion Detachments and add additional backfield objective holders. Start Collecting! Do you want three different ways to teleport units onto the battlefield to murder your enemies? If you've been able to play the game at some point but now no longer can, can you check the config (DefaultGameUserSettings.ini) file here; \Steam\steamapps\common\Warhammer 40,000 Deathwatch - Tyranid Invasion\deathwatchgame\Config They aren’t amazing but they make for a solid deep strike threat that doesn’t need a stratagem to get there, and they can use the Deathwatch Teleport beacons from bikes to teleport back to your deployment zone. So the core of my list outside the 1 HQ swap isn’t going to change for the foreseeable future. Dual autocannons can also be effective, but the other weapon options aren’t as efficient. The chonk dread. I would say get the old box. In nearly every situation the auto bolt rifle is the superior choice, with two exceptions: There are a few caveats here. That means that their best options are Might of Heroes and Null Zone, but Deathwatch Null Zone has a Warp Charge of 8 instead of 7. Im in a similar boat to you, although I'm waiting till the codex release before assembling and painting my models. I believe that was their intention. Not necessarily because Deathwatch got worse – they certainly haven’t, and the White Dwarf update only makes them better – but because every other marine option now has reasons to take it over Deathwatch. $148.50 NZD. Add to Cart Price Match. Edit: For context since this thread was split from a larger one. 1x Deathwatch Space Marine power sword Regular Price. Without that there’s less of a reason to take them. Vael Donatus - Ultramarines Sternguard Veteran, To someone looking at 40K for the first time, that can be an overwhelming amount of choices. Eldar Craftworlds Start Collecting 40K Warhammer NIB. Start Collecting! Deathwatch Start Collecting! He can be kitted out as a monster killer with a storm shield and thunder hammer (Deathwatch haven’t received the price nerf yet on their thunder hammers so these make serviceable smash captains for the time being), or you can give him the. via Warhammer Community He can wear Terminator armor or become a Primaris Captain, but neither option gives a massive benefit over the jump pack version. Like other standard chapters, Deathwatch Chaplains can take jump packs, allowing them to move around and apply their litany auras as needed. If you’re trying to play monofaction Deathwatch competitively, you’re going to want one of these. This is a standard Marine Librarian. Miniatures are supplied unpainted and require assembly. Join us over on the Warhammer 40,000 Facebook page and let us know which one you’ll be getting. These new boxed sets are a collection on miniatures designed to get you started playing 40k at the aptly named Combat Patrol size. 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